Playtesting vs. Beta testing
Now that we’re about to embark on the perilous journey of looking for Beta testers for our RPG game Unknown RealmTM, we thought an article on the difference between playtesting and beta testing would be in order. It’s a common misconception even amongst some developers, especially indie devs, that beta testing is when playtesting tasks […]
Don’t Be Afraid of Haters

If you’re making an indie game, haters are a good sign! If you don’t have them, you should be concerned. Indie developers often face significant challenges in the highly competitive world of video game development. One thing that can be especially troubling for indie devs is the lack of haters, or negative feedback, for their […]
The Bug Before Christmas (Programmer Humor)
-= The Bug Before Christmas =- (inspired by The Night Before Christmas) Twas the bug before Christmas, when all through the office, not a coder was sleeping, not even the bosses; The breakpoints were set in the debugger with care, in hopes that the culprit would soon pop up there; The investors were nestled all […]
The Ones That Really Matter
The other day we received an email that caused me reflect on who really matters when it comes to making games. This is something I have long suspected about game dev, and I decided to take a moment to collect those thoughts in one place. We first decided to “invest” our life savings in starting […]
Indie Game Marketing – Stirring Dragon Style
Since the early days of Stirring Dragon Games, we’ve opted to take a different and sometimes unconventional approach with how we run our company and in particular, how we market our projects. In the age of screenshot Saturdays, hyped up trailers and early access, people might be understandably confused by our more quiet approach, especially […]